Halls of the Mountain King
Halls of the Mountain King is an untraditional dungeon, an homage to Moria and Undermountain that adds a few twists.
Plot and story have been worked out collaboratively in the private Open Design forum. The dwarves are a hard-working group, whose mining of adamantine lured them ever-deeper and whose pursuit of ore led them into dangerous territory. The vertical dungeon goes from the depths of the earth through the great halls and works of a vanished clan, up to a snowy mountaintop spire and an (optional) airship dock, as suggested by Kobold Quarterly's recent article on airships.
Despite the emphasis on dwarven halls, I'll be riding herd on the design to avoid cliches. No crypts loaded with undead, no orcs or goblins who rule the halls. Something else has led to the dwarven collapse.
Maps: This dungeon will include roughly both tactical maps and overviews/cutaways of the dungeon and includes a 3D/isometric map, like the ones in I6 Ravenloft. The adventure itself has about 50 encounters total.
Bonus For 3rd Edition (view cover): If you choose the 3rd Edition version, you also get a 48-page Dwarves of the Ironcrags Gazetteer (view cover) focused on the dwarves themselves, dwarven gear and rune magic, a dwarven prestige class tied to the secrets, the history and society of the Ironcrags, the gearforged of Zobeck, rituals for how to become a gearforged PC, a new cult of devil worshippers, a section on Kariv life and culture, and six new dwarf-centric monsters.
Bonus For 4th Edition (view cover): If you choose the 4th Edition version, you also get a 48-page Iron Gazetteer (view cover) with new dwarven rituals, dwarven magical items, and clan lore and PC clan feats, and a LOT of new gear usable by non-dwarves as well. Plus a section of hazards, adventure seeds, and a small horde of monsters appropriate to the setting.
Wolfgang Baur will be writing the Gazetteers, with direct contributions from senior and expert patrons.
Professional freelancers and senior patrons including Tim Connors, Joshua Stevens, Dan Voyce, Ben McFarland, and Michael Furlanetto will write the sections of the Halls adventure. Wolfgang Baur will be the developer for the adventure.
Levels of Patronage
If you want a Basic Membership, you can leave the Quantity in the 'Add to Cart' field equal to '1'. However, if you want a higher-level Membership, make sure to change the field to account for the increased price. For instance, an Expert Membership is $59.90 and would require a 'Quantity' of '2'.
Basic Membership: $29.95 basic membership for either OGL/3rd Edition or 4th Edition (your choice), you get access to the design essays, design discussion, a copy of the PDF when it ship in late June for OGL or August for 4E (at a guess), and access to the print edition. (Quantity: 1)
For $59.90 expert membership for OGL or 4th Edition, you get access to the essays, design discussion, a PDF copy and may contribute complete design material for direct consideration (spells, items, rituals). You'll have access to the playtest draft of the manuscript when it's ready. You may also pick up a print-on-demand copy of the completed book at cost. (Quantity: 2)
As a $89.85 senior patron for OGL or 4th Edition, you gain access to the senior patron discussion and review of materials. You will have complete access to the playtest draft and other drafts, art, maps, and so forth. (Quantity: 3)
For $179.70 major donors for OGL or 4th Edition, you have access to all the other patron perks, and you will receive a signed, autographed copy of the final book. (Quantity: 6)
Again, if you want a Basic Membership, you can leave the Quantity in the 'Add to Cart' field equal to '1'. However, if you want a higher-level Membership, make sure to change the field to account for the increased price.
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