Guide to Game Design vol 1
This guide for DMs and freelancers alike tackles 15 topics of adventure design, each the subject of an essay and conversation with the patrons of previous Open Design project and none of them available anywhere else. The topics range from the general — such as mass combat and worldbuilding — to the special needs of underdark and Arabian adventures.
The design guide also shows you how to strengthen your writing and address the right audience for publication. With an emphasis on both examples and underlying principles, this treasury from an experienced D&D, Dark*Matter, Alternity, and Call of Cthulhu designer will make you a better DM and will make your adventures stand out.
An exclusive from Open Design.