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<?xml-stylesheet type="text/xsl" href="http://wolfgangbaur.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Open Design Blog</title><link>http://wolfgangbaur.com/blogs/open_design/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>KQ Monsters: Spring-Heeled Jack</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/10/06/kq-monsters-spring-heeled-jack.aspx</link><pubDate>Mon, 06 Oct 2008 19:13:50 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:926</guid><dc:creator>Open Design</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=926</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/10/06/kq-monsters-spring-heeled-jack.aspx#comments</comments><description>The Monday Monsters series continues at KQ.com, this time with Joshua Stevens weighing in on the figure called Spring-Heeled Jack . He&amp;#39;s a fine individual for a fantasy game or even a supers game, actually. And supposedly, the legend is All True....(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/10/06/kq-monsters-spring-heeled-jack.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=926" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/kobold/default.aspx">kobold</category></item><item><title>Monsters: Spring-Heeled Jack</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/10/05/monsters-spring-heeled-jack.aspx</link><pubDate>Mon, 06 Oct 2008 06:13:37 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:925</guid><dc:creator>Kobold Quarterly</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=925</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/10/05/monsters-spring-heeled-jack.aspx#comments</comments><description>London, UK (WKQ - London News): The investigation of the vicious attacks on Samantha Grey, 27, and Catherine Hulme, 32, last week in Greenwich has taken a strange turn. Their mysterious assailant, dubbed the “Leaping Man,” is now believed to be re-enacting...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/10/05/monsters-spring-heeled-jack.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=925" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Uncategorized/default.aspx">Uncategorized</category><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Front+Page/default.aspx">Front Page</category></item><item><title>Nicolas Logue Talks KQ</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/10/02/nicolas-logue-talks-kq.aspx</link><pubDate>Thu, 02 Oct 2008 23:05:28 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:924</guid><dc:creator>Kobold Quarterly</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=924</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/10/02/nicolas-logue-talks-kq.aspx#comments</comments><description>The Master of Horror, the man personally responsible for unleashing Blood of the Gorgon on an unsuspecting group of patrons, speaks about his recent Sinister and D&amp;#038;D projects and about Kobold Quarterly in this Pulp Gamer podcast. Worth a listen,...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/10/02/nicolas-logue-talks-kq.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=924" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Uncategorized/default.aspx">Uncategorized</category></item><item><title>WotC Follows Open Design Lead!</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/10/02/wotc-follows-open-design-lead.aspx</link><pubDate>Thu, 02 Oct 2008 15:36:27 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:923</guid><dc:creator>Open Design</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=923</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/10/02/wotc-follows-open-design-lead.aspx#comments</comments><description>Turns out that the Empire of the Ghouls project has led WotC to pick up the ghouls theme: they ship Kingdom of the Ghouls in June for 4E. I&amp;#39;m somewhere between delighted that they are doing it, and really annoyed that no one asked me. Ah well, Bruce...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/10/02/wotc-follows-open-design-lead.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=923" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/ghouls/default.aspx">ghouls</category></item><item><title>Ed Greenwood and Open Design</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/30/ed-greenwood-and-open-design.aspx</link><pubDate>Tue, 30 Sep 2008 17:10:06 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:922</guid><dc:creator>Kobold Quarterly</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=922</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/30/ed-greenwood-and-open-design.aspx#comments</comments><description>Kobold Quarterly and Open Design have been very fortunate in the quality of their freelancers. I&amp;#8217;m happy to announce that Open Design has accepted an adventure from Ed Greenwood of Forgotten Realms fame. His adventure is a tale of dueling merchants...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/30/ed-greenwood-and-open-design.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=922" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Front+Page/default.aspx">Front Page</category></item><item><title>The 8th Adventure</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/29/the-8th-adventure.aspx</link><pubDate>Tue, 30 Sep 2008 01:39:16 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:921</guid><dc:creator>Open Design</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=921</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/29/the-8th-adventure.aspx#comments</comments><description>All along, the Tales of Zobeck project has promised a set of seven adventures for your amusement. I&amp;#39;m pleased to report that we&amp;#39;ll have eight instead, and that the 8th author is none other than Ed Greenwood . It&amp;#39;s been a while since Mr. Greenwood...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/29/the-8th-adventure.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=921" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/zobeck/default.aspx">zobeck</category><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/tales/default.aspx">tales</category></item><item><title>Monsters: the Jersey Devil</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/29/monsters-the-jersey-devil.aspx</link><pubDate>Mon, 29 Sep 2008 18:21:08 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:920</guid><dc:creator>Kobold Quarterly</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=920</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/29/monsters-the-jersey-devil.aspx#comments</comments><description>Sicklerville, NJ (WKQ News): Farmers in this Camden County town are growing more concerned by the day. They say their livestock – cows, pigs, and horses mostly – are being attacked in the evening. Few animals have survived the attacks, and the deaths...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/29/monsters-the-jersey-devil.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=920" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Front+Page/default.aspx">Front Page</category><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Articles/default.aspx">Articles</category><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Monsters/default.aspx">Monsters</category></item><item><title>Nicolas Logue Reflects on Collaborative Design</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/26/nicolas-logue-reflects-on-collaborative-design.aspx</link><pubDate>Fri, 26 Sep 2008 17:50:53 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:919</guid><dc:creator>Open Design</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=919</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/26/nicolas-logue-reflects-on-collaborative-design.aspx#comments</comments><description>The Blood of the Gorgon project is complete, and with the benefit of a little hindsight, Nick Logue talks about collaboration in Open Design and collaboration between DMs and players (and throws in the origin story of some of his famous Eberron/Viktor...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/26/nicolas-logue-reflects-on-collaborative-design.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=919" width="1" height="1"&gt;</description></item><item><title>Game Design the Collaborative Way</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/26/game-design-the-collaborative-way.aspx</link><pubDate>Fri, 26 Sep 2008 17:10:47 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:918</guid><dc:creator>Kobold Quarterly</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=918</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/26/game-design-the-collaborative-way.aspx#comments</comments><description>Nicolas Logue designed the recent Open Design project, Blood of the Gorgon, a dark and thrill-packed adventure that recently shipped to its patrons. Here he offers some lessons learned and some final reflections on the Open Design process:
Gaming is not...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/26/game-design-the-collaborative-way.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=918" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Front+Page/default.aspx">Front Page</category><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Articles/default.aspx">Articles</category></item><item><title>Monster Madness: The Nain Rouge</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/22/monster-madness-the-nain-rouge.aspx</link><pubDate>Mon, 22 Sep 2008 19:27:53 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:917</guid><dc:creator>Open Design</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=917</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/22/monster-madness-the-nain-rouge.aspx#comments</comments><description>A new monster from American folklore is up for your amusement at Koboldquarterly.com . It&amp;#39;s by the Might John Ling, and there&amp;#39;s more coming. Because there&amp;#39;s no such thing as too many monsters, I hope to continue this series on a frequent basis...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/22/monster-madness-the-nain-rouge.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=917" width="1" height="1"&gt;</description></item><item><title>Monsters: The Nain Rogue</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/21/monsters-the-nain-rogue.aspx</link><pubDate>Mon, 22 Sep 2008 06:43:01 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:916</guid><dc:creator>Kobold Quarterly</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=916</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/21/monsters-the-nain-rogue.aspx#comments</comments><description>Detroit, MI (WKQ News): The severe storms have left the Detroit metro area. Over the past 24 hours, Detroit has suffered intense thunderstorms, with wind gusts up to 80 miles per hour felling trees and utility poles throughout the region. A spokesman...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/21/monsters-the-nain-rogue.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=916" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Uncategorized/default.aspx">Uncategorized</category><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Front+Page/default.aspx">Front Page</category><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/monster/default.aspx">monster</category></item><item><title>Interview with Dungeon Crawl Mastermind Harley Stroh</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/17/interview-with-dungeon-crawl-mastermind-harley-stroh.aspx</link><pubDate>Wed, 17 Sep 2008 15:09:15 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:915</guid><dc:creator>Open Design</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=915</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/17/interview-with-dungeon-crawl-mastermind-harley-stroh.aspx#comments</comments><description>There&amp;#39;s a great interview with Harley Stroh over on the KQ site. He spills the beans about what he looks for in adventures and how he approaches design. Definitely worth a read....(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/17/interview-with-dungeon-crawl-mastermind-harley-stroh.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=915" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/kobold/default.aspx">kobold</category></item><item><title>Interview: Harley Stroh</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/16/interview-harley-stroh.aspx</link><pubDate>Wed, 17 Sep 2008 06:44:15 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:914</guid><dc:creator>Kobold Quarterly</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=914</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/16/interview-harley-stroh.aspx#comments</comments><description>Harley Stroh mostly writes adventures—good old, down and dirty dungeon crawls reminiscent of the AD&amp;#038;D modules of yesteryear. His scenarios feature vengeful rat kings, bat-riding goblins, and twisted, giggling evil gnomes who worship the eldritch...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/16/interview-harley-stroh.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=914" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/interview/default.aspx">interview</category><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/Front+Page/default.aspx">Front Page</category></item><item><title>Patrons Wanted</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/15/patrons-wanted.aspx</link><pubDate>Mon, 15 Sep 2008 18:11:34 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:913</guid><dc:creator>Open Design</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=913</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/15/patrons-wanted.aspx#comments</comments><description>The seven adventures of the 3E Tales of Zobeck project are off to the editor, and the Gazetteer is very close to turnover. That Gazetteer is packed with clockwork magic, details of the kobold ghetto, and lots of adventure hooks for any city setting. The...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/15/patrons-wanted.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=913" width="1" height="1"&gt;</description></item><item><title>Interview With, Um, Me</title><link>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/05/interview-with-um-me.aspx</link><pubDate>Fri, 05 Sep 2008 21:45:34 GMT</pubDate><guid isPermaLink="false">eedd544e-3e06-44be-86f7-629e0b11af20:903</guid><dc:creator>Open Design</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wolfgangbaur.com/blogs/open_design/rsscomments.aspx?PostID=903</wfw:commentRss><comments>http://wolfgangbaur.com/blogs/open_design/archive/2008/09/05/interview-with-um-me.aspx#comments</comments><description>An interview I did with the podcasters of Pulp Gamer has appeared at the very end of their Out of Character segment. Worth a listen!...(&lt;a href="http://wolfgangbaur.com/blogs/open_design/archive/2008/09/05/interview-with-um-me.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wolfgangbaur.com/aggbug.aspx?PostID=903" width="1" height="1"&gt;</description><category domain="http://wolfgangbaur.com/blogs/open_design/archive/tags/interview/default.aspx">interview</category></item></channel></rss>