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Bursting into the chamber, your triumphant shout of “I have you now, villain!” dies in a surprised gasp. This room is a mass of turning cogs, swinging pendulums, and immense gears. Your enemy laughs, ducking behind a giant spring and into an obscuring...
Posted by Kobold Quarterly
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T’was the night before Christmas and throughout the guildhouse, no thief was stirring, not even the king mouse…. In the second year urchins’ dormitory, the children gathered within a fortress of pillows and blankets and discussed the imminent heist. Read...
Posted by Kobold Quarterly
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Doors, rooms and corridors need not be the only trapped things in an adventure. Likewise, curses need not be the only dangerous thing attached to items. Traps have their place here as well. The following items can find their way into PC’s possession in...
Posted by Kobold Quarterly
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Most traps aim to kill or maim, overlooking the importance of capturing victims intact. Fur traders use mantraps to protect their investments, but not many creatures intent on protecting their stronghold do the same. Typical traps and snares used for...
Posted by Kobold Quarterly
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