• Home
  • Open Design
    • Open Design Blog
    • Blood of the Gorgon
    • Arabian Nights
    • Empire of the Ghouls
    • Castle Shadowcrag
    • Steam & Brass
  • Design Books
    • Kobolds Desgin to Game Design
  • Kobold Quarterly
  • Forums
    • Active Posts
    • My Discussions
    • Unanswered Posts
    • Unread Posts
  • About Wolfgang
    • Bookshelf
  • Sign in
  • Join

Open Design Blog

Open Design

This Blog

  • Home

Syndication

  • RSS
  • Atom
  • Comments RSS

Search

  • Go

Tags

  • 4e
  • arabian
  • art
  • Articles
  • award
  • blood
  • contest
  • Editorials
  • essay
  • Front Page
  • gencon
  • ghouls
  • gorgon
  • greenlight
  • greenwood
  • In The Press
  • interview
  • kobold
  • last call
  • launch
  • monster
  • Monsters
  • od4
  • open design
  • patron-only
  • playtest draft
  • Podcasts
  • poll
  • poll results
  • review
  • shadowcrag
  • status
  • tales
  • Traps
  • Uncategorized
  • wrath
  • zobeck

Archives

  • November 2008 (16)
  • October 2008 (26)
  • September 2008 (12)
  • August 2008 (14)
  • July 2008 (6)
  • June 2008 (8)
  • May 2008 (8)
  • April 2008 (7)
  • March 2008 (5)
  • February 2008 (5)
  • January 2008 (14)
  • December 2007 (2)
  • November 2007 (3)
  • October 2007 (8)
  • September 2007 (5)
  • August 2007 (3)
  • July 2007 (6)
  • June 2007 (4)
  • May 2007 (2)
  • April 2007 (1)
  • March 2007 (5)
  • February 2007 (3)
  • January 2007 (1)
  • December 2006 (1)

Game Design the Collaborative Way

Nicolas Logue designed the recent Open Design project, Blood of the Gorgon, a dark and thrill-packed adventure that recently shipped to its patrons. Here he offers some lessons learned and some final reflections on the Open Design process: Gaming is not Read More...

Read the complete post at http://www.koboldquarterly.com/k/article72.php

Published Friday, September 26, 2008 10:10 AM by Kobold Quarterly
Filed under: Front Page, Articles